Paul Komin

Goodbye to a World [2025]

Goodbye to a World is an interactive experience designed for one participant at a time. Using hand-tracked motion controls, viewers breathe life into three virtual environments that gradually corrupt and dissolve. 

Each world is inspired by familiar imagery of early internet aesthetics and video games, evoking a sense of digital nostalgia. This piece explores the emotional impact of losing beloved virtual memories: corrupted files, offline servers, deleted messages – digital fragments of our lives once thought eternal, becoming irretrievable. Despite the promise of permanence offered by modern technology and storage systems, these digital spaces are just as vulnerable as our own memories. The viewer becomes an active participant in both the life and death of these intangible worlds through their physical input. 

Goodbye to a World aims to capture the quiet mourning of treasured virtual spaces and the bittersweet nostalgia that lingers after their collapse.
Sea of Voices Music Video  [2024]

I created this piece as my final project for my Motion Graphics course with the goal of paying homage to one of my favorite songs. I wanted to embody its theme of coming to terms with losing something intangible that is important to you, so that only a vague memory of it remains.

This was the first project that allowed me to fully attempt to make an animated short film from start to finish using Maya. The end result looks a bit pixelated due to time and technical constraints while rendering, but I think my creative vision truly came to life (although it was my first time attempting such a daunting 3D project).
Pen 3D Recreation [2024]

I created this 3D model of a Pigma Micron pen as a modeling-from-life exercise by following the exact dimensions and proportions of the physical object, and recreating the pen’s textures in Photoshop.

This project marked the first time that I attempted to recreate an object from life in 3D format, closely studying the real pen’s dimensions, graphics, and sheen. Although simple in concept, it allowed me to better understand how to use modeling and texturing tools to simulate more complex shapes and surfaces.